

Resource cost reduction on shoulders, gloves, weapon, source and both rings if possible over int but hard to get, and a topaz in helm.

Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 750% for 8 seconds. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds. There is an 8 second cooldown for each damage type. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. Increases Meteor Damage by 20–25 % (Wizard Only) At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.Ĭritical Hit Chance Increased by 6.0–10.0 % ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds.

This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. Critical Hit Chance Increased by 4.5 - 6%
